ZBrushCentral

help on exporting zbrush obj to 3ds max using export with normal or displaceing maps!

im trying to import a sculpt wip, in 3ds max but what i forgot was that the sculpt had millions of poly and cant be imported that way…
so i figured that i should take my low poly sculpt and export it, along with normal and displacement map, and then use turbo smooth on the low poly…
I DON’T KNOW HOW TO DO THAT PLEASE HELP ME, or email me on: [email protected]
this is a model below on lowest subdivide in max with only turbo smooth, i cant get any detail… :frowning:
p.s
if someone knows how to paint directly on models in zbrush PLEAS explain it to me

Attachments

mis-slika4-low-size.jpg

Have you read the online documentation? It includes sections on sculpting, painting, and creating normal or displacement maps. See my signature.

i didn’t see it there ill look it up, thanks again