Hi there!
I’m fairly new to zbrush and I have started making an octopus tentacle. The tentacle is around 15mil active points (polygons) and is quite heavy atm. My problem however is that there has come up a lot of scenarios where I need to do something to the mesh, for example use a bend curve deformer on the mesh, but zBrush wont let me because I have multiple sub divisions on my subtool. I know that keeping several subdivisions is a great thing, especially since I need to create a normal map for this bad boy at some point.
The thing is that it prompts me to either delete all subdivisions or freeze it. My mesh has the “freeze subdivision levels” button turned orange which I assume is “ON”. But it still gives me the prompt when I try to add a deformer to it. And I don’t want to delete any more subdivision (I only have 2 of them, one is 3 mil and the other is 15mil). I need to work with a lower divided version of this aswell in order to sucesfully reposition it. At the moment my PC just freezes when I try to add a deformer (and I got a pretty beefy rig). Another thing is that when I press the reconstruct subdiv button or try to uncheck the “freeze subdivision levels” button… my sculpt becomes messed up.
Sorry if this question is a bit loose and all over the place. Sometimes it’s just hard to know what questions to ask when you don’t really understand the entire picture of something.
So i guess the questions are:
-
Is there a way for me to use deformers or any other tool to curve my tentacle arm backwards. ( I need to expose the suction cups so it will be easier for baking later etc.
-
And how do I maintain all of my subdivision levels through a long project when I need to do actions that requires me to delete the subdivision levels or freeze them.
Thanks in advance!