Hey guys,
I’m fairly new to most of zbrush’s tools. I have been using it for a while to do simple things like decimation master, mostly as a go-between program since it can handle the polys and pass them to where I need em.
Now I am trying to learn to sculpt a bit. Specifically, I am trying to make some river beds. The way I would like to do this would be to make 3-4 Polymesh3d’s, and then draw them all over a very lowpoly plane (like a 8x8 grid that roughly defines the river’s depth and width).
I just can’t figure out how to do that! If I draw more than one polymesh3d, one of them basically becomes non editable to me and I can’t figure out how to merge more than one thing with Dynamesh. I have gotten dynamesh to work for topology stretching fixes, but not for merging different models. I tried using a subtool and drawing another polymesh3d in the subtool but I don’t think I understand what’s going on there.
I also tried using a brush called “IMM Clod” and this brush is almost exactly what I want to do. But I can’t figure out what IT does either!! It draws what I want, but for some reason turns every other instance I just draw to a dark shade of grey, and locks painting to the new “clod”. Then I can’t figure out how to use dynamesh to merge all the little rocks into one terrain.
I am hoping someone reads this and understands what I am getting at, because I am really not understanding this aspect of the tools.