ZBrushCentral

help me fix my head!

Hi guys, I’ve had several attempts towards making a head, all of which severely failed. I’ve gone through countless tutorials, and I JUST CAN’T SEEM TO GET IT RIGHT. So I’ve resorted to asking you for help.

[Head.jpg](javascript:zb_insimg(‘103423’,‘Head.jpg’,1,0))

If you guys can tell me what I’m doing wrong, I’d really appreciate the help!

dude …m also not a great artist…but i gues th pro with u is anatomy…try to find face refrences…lot of them…sketch them out and then try it…dont woory it will be fine…
thank u:)

you are suffering from 2d conversion issues.

I can tell this because your straight on face does have some good principles to mapping out the face (like the grove from your corner nose to lips) but your side view needs allot of help.
You see the 2D form, but understand the substance that holds the skin (bones) and where they poke through. You mission should be is go to a crowded area and start stareing at cheek bones.

Every time you turn the model Stop work on it and just ask yourself what would it look like at this angle?

heres a link to some great reference
http://www.houseoftutorials.net/Zfleamarket/index.php?album=Loomis-Books

But you must study people also or you will never understand 2d to 3d

Also cheat a couple times. Take a front and side head and place it on a reference plane and sculpt it.

Build up your confidence.

If your talking about your actual head then mabey you should see a doctor for that. If its the zbrush model than what I would do is use the move tool and adjust it so it will become more of a head shape. :slight_smile:

thanks guys, I’ll look into that. But are there any SPECIFIC suggestions (ex: the brow is too big) you guys could give me? I learn better from specific suggestions than looking at reference to try to get it right.

It is better to look at some reference.
What you could do that would help a lot is to have your one or maybe 2 (front and sides) images on a separate layer in zbrush and your model on another one. Give your model every once in a while a transparent material and compare. By superimpose your model to the reference images it will be countless times easier.
After that you need to learn some sculpting skills which I lack as well…

You are concentrating way too much on the features of the face. You need to focus on the anatomy. Get yourself good anatomy reference or even a plastic skull model and start sculpting skulls. Keep actively moving around the model–do not fixate on one position or form. Trying to save this model is a lost cause.

yes, but the problem is that I can never get my imagexplanes working right. I don’t have photoshop, and GIMP don’t make no sense. (It seems everyone here has photoshop, so all the tutorials for making image references are in photoshop, but I’m flat broke after buying ZBrush, and can’t afford a 600$ photoshop copy)

nevermind, I figured out how to make guide lines and move stuff…I’ll go make another 20 failures, thanks guys!

“If you want to increase your success rate, double your failure rate.” Tom Watson

Seriously, You don’t have to spend a dime on photoshop to get good at making skulls. Look at photo reference or get yourself a plastic skull replica and sculpt away. Also, do a search for “image planes skull.” There is a tool on here that has planes set up already with a skull image.

yes, I did that skull tut a while ago and got this:

[Skull.jpg](javascript:zb_insimg(‘103809’,‘Skull.jpg’,1,0))

I figured out how to set up the planes, thanks guys.