Here’s the problem:
When painting a model using projection master, everything looks great. When I exit out of projection master, you can see a grid effect that appears to be based on the UV map (AUV tiles.) This effect is easy to miss until I load up the bump surface, at which point it is extremely obvious where the geometry is deformed, and invisible where it isn’t. It is especially noticeable where the bump map banks up or down, and is less noticeable where the bump is a flatter plane.
This is all in Zbrush 2. It’s running on a Mac so unfortunately there’s no option to upgrade to 3 yet. I can export to Lightwave 9.2 and see a similar result. The texture only looks good, but the bump/displacement/normal maps all have the grid effect on it. The displacement map looks exceptionally bad.
Here’s what I’ve tried so far:
Texture size is 4096x4096
I have tried both AUV and GUV tiles. I prefer to use AUV.
Currently the AUV ratio is set at 1, and I don’t think it would affect this issue, but I’d be willing to try some different numbers there if anyone thinks it would help.
With AUV tiles, I tried to Fix seams with the FS border being 1, 4, 8, 16, and 32. These all produced the same results (the tile effect shown above).
I also tried to fiddle with the adjU and adjV numbers in increments from .5 to .01 and had no luck there either.
My original thread regarding this is at:
http://www.zbrushcentral.com/zbc/showthread.php?t=48855
I’ve read a few threads with this issue, and none of the solutions suggested in them have worked. Also, every thread seems to have ended without a confirmation of solution by the original poster.
The $200 challenge is, how do I fix this? I will gladly donate $200 to the first person to give me a solution that fixes my problem.
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I’ll check it out for you