Hiya all this is my first post here,
I am in the process of making some of my sculpts into game ready models (low-poly) I am having difficulty with the the transfer of some of the texture detail.
As you can see, I have used a reflective Matcap on the visor of my character and i am wondering how i transfer this detail to a texture map without it loosing its reflective look?? Is this possible?
Below is the diffuse texture and as you can see it only holds the RGB detail of the Reflective Matcap that was on the visor (the greeny blue patch).
So how do i go about transferring the material from the zbrush model visor onto a texture that can then be loaded onto a 3k poly version in 3ds max?
Thanks

