ZBrushCentral

!HELP! How do I create a repeating Hard Surface Detail with cuts? Please Read

I’m attempting to create a series of even cuts down the surface of a plane evenly spaced from eachother so I may create a panel of grating similar to this one. http://www.flickr.com/photos/60108153@N05/6080783019/

How would I go about doing this so I may have a perfect piece of wall detail? Thanks a lot.

I have no idea what you’re trying to achieve.

There doesn’t seem to be any tools in Zbrush for evenly cutting a series of squares down a plane evenly spaced and sized to and from one another. If I were to manually cut boxes out of a plane htey would all be sized and spaced differently from eachother.

What about using an alpha map with shadow box? That might work, though the poly count could be a problem. If you’re rendering outside of Zbrush and trying to keep the count as low as possible, a 2d plane with an alpha+bump map applied is the easiest means to accomplish what you want (looks like that is what your example is). You can find pre-made alphas out there, or make your own in whichever painting/drawing app you prefer to use. I like to use 3ds Max to create mine, which I then make tileable using Photoshop.

Edit: I just realized that I forgot to mention you can apply opacity maps to tools in Zbrush too. Just import the map, apply it via the Tool:Texture Map menu, then turn the transparency option on.

Yeah I would make an alpha, and you could use the grid stroke in projection master to have several evenly spaced strokes.

Booleans can get you something like this:

A.jpg

Attachments

B.jpg

B.jpg

I’m a little bit confused, here is a tutorial that I think might explain what people are telling me. Please tell me if this will help me.
http://www.digitaltutors.com/11/training.php?cid=29&vid=12143

I made a better example of using booleans and then using various deformation tweaks and mirror and weld options for placement of the individual parts:

ZGrab01.jpg