Hi to everyone, this is my second model in zbrush, i rendered it in cinema 4d and vray, this was a little tricky becouse exporting the OBJ file in the higest subdivision (7) cinema 4d gives to me some crash in renderings, so i exported it in subdivision 6 and used displacement map for adding details. But the skin is not so realistic:( someone can explain to me the steps to get a realistic skin? even in other software… like the maps for sss, how you do it, you change only the coloration in photoshop or it is more complex?
I’m really interested in this world, if someone have even a little information please post:)
