Hi everyone,
I have a question to a problem I am having with exporting obj documents to Maya.
I am working for a game developer and have up until recently been producing simple 2.5 D artwork using z brush for a scrolling platformer. It is very straight forward and doesn’t require a lot of technical know how.
Unfortunately it was requested of me that I produce some gold coins that will later be animated by a programmer.
I foolishly rendered the first coin at 2 million poly’s and crashed everything, the second attempt was fine but (and here is my problem)…When I exported to Maya all I had was a wire frame without a texture attached.
I know,… I know… I am a noob to all this 3D stuff, and this is got to be a simple thing. I need to know how to apply a texture/skin/ UV or whatever to this coin so I can export it to Maya so that they can animate it.
I have looked all over youtube and here but I am not sure if what they are telling me is precise to my question, so I am asking specifically here. Can anyone help me, I am kind of on a tight schedule…
Thanks a million
ETA: I should also mention that i am not using Maya on my computer. All obj documents are sent to another country where they are finalized and animated. So it is not as simple as using GoZ or anything like that. I just don’t know what problems there will be until someone on the other end tells me there is a problem.