Hello,
Reaching out for help on this. I know with Maya I could apply different materials to different parts of my model, then export it as one OBJ. Element 3D would read those different materials and allow mw to apply different materials to the model in After Effects. Z Brush is not letting me do this. Anyone done this successfully? Do I MRGB fill the different subtotals with different materials? Tried this with no luck. Please advise!
Thanks