Hey guys. I am trying to create models and textures in zbrush and export them for use in DAZ studio. I am having trouble getting it to work. I am also having trouble finding the right tutorial. Does someone know the one that will help? Thanks.
Ok, no help from the forum, but I eventually figured it out, so in case someone else asks:
- Create your model in zbrush.
- Export it as an object.
- Use UVmapper or something to create uv maps for it. It isn’t too hard, the key is just getting some piece of cheap software that will do the job.
- Save the model from UVMAPPER.
- Re-import the model to zbrush.
- Go into edit mode. Go under the Polypaint tab on the right and colorize.
- Do whatever painting you want to do on the model. Make your mesh high enough resolution to get the detail you want.
- Go to the texture tab on the right and select: New from polypaint. This will make your texture map and it will have the UV coords you want as long as you imported a model with a UV map.
- Now this is KEY. Daz, for some reason wants the UV coordinates flipped vertically, and does not seem to have an import option to do it. So before exporting for DAZ, go to the UV menu and flip it on the vertical axis. This will make your zbrush model look wrong, because the UV is flipped. But it is just what DAZ wants.
- I think you want to lower your subdivision level as well, since too many polies makes daz crash (at least I think so)
- Export the tool to whatever name you want to use for DAZ, remembering the UV map is different from on you might want to save for zbrush.
- Call up DAZ and import. Should be fine. You want to make sure DAZ reads the materail library.