When I imported my model from Maya to zbrush I didn’t realize that later on, with Mental Ray, I couldn’t have any tris. I only have a few and I would have used the tri2quad thing when importing it had I known. Anyways, I spent countless hours creating a displacement and painting the model. I used adaptive uvs for the uvmap. I was wondering if there is anyway I can fix those tris without needing to completely redo the displacement and texture map.
Thanks,
-Matt