Hello everyone,
I’m very new to ZBrush, I just finished reading the Practical Manual 2.
Can anyone pls give me some directions or examples on modeling underwater stuff like corals etc - very very fractalized objects. I need to model them and after that export them to Lightwave and render.
One big problem is that after applying the displacement map in Lightwave (of course during render time) it tooks a lot of memory for a single coral and i’m worried about will it be possible to render that at all, I mean all the underwater life…
In fact, what I’m tryingh to make is an advertisement video in Finding Nemo style, but not exactly, I need to make it VERY realistic, like real fish etc, not like cartoon or 3D for kids. It should be REAL. As I didn’t find enough might in modeling small details in LW, I had to switch to ZBrush and learn it for 3 days, but I’m really new at it still…
So? Anyone can give advice or help? It’s quite of emergency as I’m in a big hurry for the terms of the video.
See this link
www.sdv-studio.com/sss.jpg
It didn’t take me a lot of time to make this in ZBrush, but rendering it in LW it became about 630 000 polygons, and adding SSS really made thing quite slow. Even on dual xeon 2.4 with 4GB ram and a Wildcat III video card!
See what I want to achieve:
www.sdv-studio.com/Leather.jpg
Those small little “flowers” should sway and open and close. There should be a feeling of LIFE there. But if i have to render 600k polys for a single coral, what is needed for 50-60 corals ??? Maybe a CRAY?
If anyone can help with some advice or whatever (examples, tutorials), I will be really grateful.
Waiting for you,
George