Hello, I’m a total beginner at Zbrush, and I’m wanting to redo some topology on the hands (/claws) of a creature I sculpted, because they looked awful and used up more than a third of the entire model’s poly. -I followed some instructions and dotted the new points on the model, where I wanted it; though, as you can see…the results are horrible (pressing A to preview).
How is this done, exactly? -And is there possibly a way to simply delete points without having to trace everything around the area you want to edit??
-And, of course, how is this applied to the full sculpt?
Any help is greatly appreciated!
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