Practicing some new hard surface modeling workflows. going to make this model into a lowpoly real-time model to play with Ddo and PBR textures.
Zbrush block out:
vray test
highpoly
Practicing some new hard surface modeling workflows. going to make this model into a lowpoly real-time model to play with Ddo and PBR textures.
Zbrush block out:
vray test
highpoly
Top row!
Excellent!!! I like it