ZBrushCentral

Helmet - hard surface practice

Practicing some new hard surface modeling workflows. going to make this model into a lowpoly real-time model to play with Ddo and PBR textures.

Zbrush block out:

vray test

highpoly

Attachments

helmet1.jpg

helmet3.jpg

helmet-breakdown.jpg

Top row!

Here is the lowpoly version. I used Ddo and Marmoset Toolbag 2 to practice PBR texture workflows.

Excellent!!! I like it