A new Helmet concept I did just for fun. Some of the early process for this one can be found here:
https://sywork.tv/channel/name/ryan-loves-sculpting
A new Helmet concept I did just for fun. Some of the early process for this one can be found here:
https://sywork.tv/channel/name/ryan-loves-sculpting
Amazing design and results, and now with full interface. Any chance of getting the full process in video? I guess we are missing the last refining stage.
I have just seem the new Keyshot video. Thanks! And also that has been featured both in facebook Pixologic and Facebook Keyshot.
I totally dig those, i laughed when i noticed the little digital radio tuner. :lol:
Cool, I really like your helmet designs.
very cool models dude. did you ever think to do a take on a Mcquarrie helmet, maybe do a uber modern ver in your style
id love to see that
Thanks all!
I have completed another helmet/suit concept here.
It is a full suit and chair to restore life and vitality to the body. A Suit built to give the body a lifespan of 500+ years. Be warned, If you remove the suit past your natural death date…you will turn to dust within minutes!!
“Live Long & Prosper”
lovely scifi helmet ideas and sculpting…
pro job
Thanks ABDOLER!
Another render of this one, the red version :
A new helmet concept, “Lizard Fur”
A new helmet concept I’ve been working on. zbrush and keyshot was used.
Timelapse video here :
Very nice work!
Hey thanks dustbin1_UK!
A new render form an earlier helmet:
zbrush for modeling and keyshot for rendering and materials.
Amazing =) love it
Really slick looking helmets!
Hey thanks Derek Frenzo and Lepra!
Here’s a new work, F-90.
-rlove
Another work I’ve just completed. R.C.A.
Thanks for looking!
-rlove
Love it!! The feel of that spacesuit and helmet is very retro meets future. Good work!
Thanks dustbin1_uk! glad you like it!
A few more shots of this recent work :
For this one I’ve modeled the helmet, head, boots and under suit body mesh in zbrush. The suit cloth and gloves were simulated with Marvellous Designer then brought that back to zbrush for some more detail and adjustments. Substance designer was used to create the tilable detail normal maps which are applied along with the materials in keyshot. I use the zbrush-keyshot bridge to bring the highpoly mesh directly into keyshot. Additional labels and decals also added in keyshot. I have a nice HDRI image to illuminate the scene plus one large sphere light for added rim. Also the final renders get some color/balance/levels adjustments in photoshop.
Thanks for looking!
-rlove
Hey everyone, I’d like to share some timelapse videos of a few of the helmets I’ve posted :
first this one :
Timelapse here :
and also this one
Timelapse here :
Happy Holidays!!
-rlove