This is a hard surface study I did this week end. 
For more images and 360 degree view of this model please visit this link.
https://www.artstation.com/artwork/8PA6O
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This is a hard surface study I did this week end. 
For more images and 360 degree view of this model please visit this link.
https://www.artstation.com/artwork/8PA6O








Looks like fun! I’m guessing you used brushes like trim dynamic and hpolish? I like these brushes for rocks and such but I find that they are less precise for hard surface stuff for me personally. I’m not saying it can’t be done, I’m just saying that it’s not the route for me. Have you tried zmodelr brush out? It takes some getting used to but it is very intuitive. I challenge you to do the same helmet again but all in zmodler!
Thanks for advice brother I really appreciate it. Actually I have already started working on another helmet using the same old techniques. I am using the Trim Dynamic Trails and h polish. But I accept the challenge and I will try to make a hard surface character using z Modeler tool. 
Sweet! I look forward to see more of your work!