Hello! 
I’m new here and sure with a lot of questions hehehe …
Can you please tell me. If my goal is to create a Pixar style character, that I can render in different poses
and situations. What my action plan must looks like? I mean for example:
ZBrush:
- Classic “cross” pose with Dynamesh 16.
- Divide x1 adding details.
- Divide x2 adding more details.
- Divide x3 adding more details.
- Clothes.
Topogun:
- Topology in Topogun.
Maya:
- Export to Maya.
- Rigging character in Maya.
- Render in Maya.
Or I can create my character without thinking about low poly in ZBrush and fix all this after in Topogun?
There is a lot of information and tutorials around, I just can’t understand how to start and on what I need to
focus step by step to learn. Thank you a lot for your help. 
