ZBrushCentral

Hello! What is the action plan?

Hello! :slight_smile:

I’m new here and sure with a lot of questions hehehe …
Can you please tell me. If my goal is to create a Pixar style character, that I can render in different poses
and situations. What my action plan must looks like? I mean for example:

ZBrush:

  • Classic “cross” pose with Dynamesh 16.
  • Divide x1 adding details.
  • Divide x2 adding more details.
  • Divide x3 adding more details.
  • Clothes.

Topogun:

  • Topology in Topogun.

Maya:

  • Export to Maya.
  • Rigging character in Maya.
  • Render in Maya.

Or I can create my character without thinking about low poly in ZBrush and fix all this after in Topogun?
There is a lot of information and tutorials around, I just can’t understand how to start and on what I need to
focus step by step to learn. Thank you a lot for your help. :smiley:

Please gain? :wink:

You could do all your rigging and reposing right in zbrush. Zbrush also has retopo features, and a new paid zbrush plugin which looks similar to topogun is supposedly being released this month.

Can’t wait to see it. Thanks.