Hello, as the title says I’m new to the board here. My name is Doug (friends spell it Dugg, which you are all free to do if you want) and I’ve been into 3d since about 2009. I am most familiar with 3ds Max and for awhile was of the thinking that Mudbox was somewhat superior to ZBrush. But, the more I learned about Zbrush (dynamesh and mesh extract specifically) the more I was sold that I was mistaken.
However, I’m trying to establish a good work flow and most of the time I’ve been exploring the world of 3d art, I’ve been working with architecture and not so much character design. Character design is something that I and working on now, and I have a few cool characters that are sort of trapped in my head and I’m having some trouble bringing to life with Zbrush.
I am really impressed with dynamesh and have seen some awesome stuff done with it but it seems to work differently than the zbrush I have, primarily the mesh insert functions (I still get the subdivision error message when I try to insert meshes when I have dynamesh button activated) and do you have to create body part meshes (like mouths and hands) before you can insert them? A lot of the tutorials I have seen folks already have the brush in their palette and I don’t have such brushes in mine, so I was thinking maybe they were created beforehand?
It’s just a bunch of noobie questions that I need help with, pretty much. I’m looking forward to posting some work on here and seeing some of yours to keep the creative juices flowing.
