Hello, Iam coming from Mudbox. I just discovered qremesher. Another thing just blowing me away about zbrush. I am going through as many tutorials on the qremesher function as I can find (searched quite a bit before asking these questions). But can not seem to find anthing about uv’s and textures while using qremesher. I do have couple quick questions (I will help others with questions when I get gain some knowledge)
-
Is it possible to save the textures on a high rez model then after qremeshing apply the texture on the newly qremeshed model?. For instance I took the kotelnoff earth character guy thats in the projects folder and removed all the sub tools except the the main body (with the skin and 2 tatoo textures). I saved the texture in the highest rez mode. Then I qremeshed the character down to 20k. I then created new UV’s and applied the texture. Texture does not go on correctly. No matter which uv’s I have created. So basically my newbie question is after qremeshing a figure how to apply the original textures to the new qremeshed figure?.
-
I can also by using decimation master reduce the character down to 20k and uv’s get saved in the process. I can add then add my original high rez texture that way. Both decimation master and qremesher seem very similar for reducing polys. What would the difference be from one to the other. I think qremesher for gamers would be a dream.
Thank you for any information.
