ZBrushCentral

helllpppp!!!!!big problem uv cords from 3ds max

guys…im newbie to zbrush…thats a great program…im started sculpting a t rex for a game 3 days ago.and im just confused!!!.im importing the trex from 3ds max 2008 with uv cords…sculpting…when im generating normal map its being with black polygons on some places!!!.and icant texture my model with that guys please help!!! :small_orange_diamond::small_orange_diamond:

the normal map:

uploading the picture correctly would help.

help!!!1111:cry: :cry: :cry: :cry:

Well, looking at the texture, your UV’s are all fouled up. It looks like planar mapping, with some stray polys. You’re going to need to remap the model.

ok guys unwarped it again: my uv map in 3ds max(rules!!):nm1_max.jpg .giant circle on the mouth!!!1.wtf guys wery need help!!! please icant create any content with that lag!!! help!!! :confused: :confused:

Attachments

nm1_zbr.jpg

The problem is still in your UV’s from what I can see. Are there any over lapping polygons?

tool>texture>uvCheck.

If anything comes out red then you have over lapping and Zbrush can’t calculate textures with that.

my uv map is red!!!:cry: …please teel me what to do i using deep uv…to unwrap!!!

how are you importing your UV’s?
what does your Unwrap look like?