Okay, so i’ve been messing around with the normal map because although it looks good, it doesnt look fleshy enough for me, the details in the skin color, the veins and spots on the skin, have literally no effect on the bumpiness of the surface. So, i redid my detail bumpmap incoorporating much of the texture into the new, more detailed bumpmap. I then converted that bumpmap into another normal map and overlayed it onto my regular normal map generated by zmapper and Now i have something much much fleshier, more natural looking. More alive, so to speak.
[
]
You can see how the horns are much more detailed and crisp, and how the flesh sinks in where there are veins, like a hunk of rotten meat. Now once i get the full body textured like this, and re-normal mapped with details, i’ll start working on the specularity map, and a simple glow map for the eyes.
Any criticisms or suggestions, i’m all open.
Attachments

