ZBrushCentral

Hellboy Game Model

Hi all I hace started with my mini personal project of making a game model of Hellboy.
The piplene will be pretty simple:
Maya base>ZBrush Sculpt>Topogun Topology>Texturing in Photoshop,Bodypaint>Final shading rendering at Unreal Editor.

ZBC_THUMB1.jpg

MayaBase:
[attach=145481]1.jpg[/attach]

ZBrushSculpt
[attach=145482]2.jpg[/attach]
[attach=145483]3.jpg[/attach]

Please give ur valuable suggestions as I progress

Attachments

1.jpg

2.jpg

3.jpg

WOW!!!

Great work!!!

Very jealous! ;):+1:

Very nice work, I especially like the head. :+1:

Very nice indeed…:smiley:

Congratulations!
I like it too much, head especially.
Just two questions:
1 - Left (human) hand looks with no sculpting, isn’t?
2 - Right (devil) hand in your Maya screenshot looks highly detailed: is there a reason?
Thanks in advance.

Thanks dustbin1_uk,AgentEnigma,mkk316l ,those words were really inpiring.
thedust: Thanks mate for ur comments, u r absolutely right I havent started the human hand yet that is just a dummy.
And indeed the HELLHand palm is a bit detailed as its an export from zbrush just a placeholder,I made the palm only out of cube.

Another thing freinds, I am personally a bit dissatisfied with the overcoat so decided to reculpt it again cud anybody pls provide me with some link or image of an overcoat of this kind,Please help me out here…

really cool model,
As everybody, I love the head
but also the pants and the coat…

just a few remarks
I remember HellBoy has a biggest gun than the one one your model,
and the stone hand doesn’t seems to be detailled enough

Sagiarts, try THIS.
Anyway, try a search Hellboy action figure and maybe you’ll be luck enough to have also pictures of rear part of the model.
Good luck and good work.

Looks GREAT! :+1: