Hi all I hace started with my mini personal project of making a game model of Hellboy.
The piplene will be pretty simple:
Maya base>ZBrush Sculpt>Topogun Topology>Texturing in Photoshop,Bodypaint>Final shading rendering at Unreal Editor.

MayaBase:
[attach=145481]1.jpg[/attach]
ZBrushSculpt
[attach=145482]2.jpg[/attach]
[attach=145483]3.jpg[/attach]
Please give ur valuable suggestions as I progress
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