Hi everyone, ive been digital sculpting for a few years now and really starting to get into it as i have alot more free time now that uni is over. im attempting to make a sculpt of the character Heihachi from the Tekken series of fighting videogames.
im really struggling with the real technical stuff like materials, lightcaps and making realistic skin. i know nothing about shaders or fresnal etc etc so any help tips and general feedback is more than welcome.
Very early stages and general blocking out. all done with dynamesh, main body shaped from a standard dynawax sphere :