ZBrushCentral

Heart engine

Hi guys,

this is my latest work, on which i worked in my spare time. The idea was to create fantasy engine room with special power generator. For a shape of generator i chosse a human heart because the heart is generator which keep us alive as well as any other power generators. :smiley: Picture also represents that the artist heart beats for CG. :smiley: 90% of models in the scene were created in Zbrush. Guys from Pixologic did great job with Zmodeler which i use the most. Rendering and texturing i did in 3dsmax and small postproduction was made in AfterEffects. :wink: This is only a small part of bigger project that i am working on. In couple of days a will add more renders from engine room. I hope you enjoy it. I appreciate your CC.

Detail of the heart engine
engine_room_detail.jpg

Whole engine room
engine_room.jpg

Print screen from Zbrush
heart_engine.jpg

Attachments

heart_engine.jpg

engine_room.jpg

engine_room_detail.jpg

More renders…
Heart asset
heart.jpg
Generators asset
generators.jpg
Trafo asset
trafo.jpg
Characters asset
males.jpg

Attachments

heart.jpg

generators.jpg

trafo.jpg

males.jpg

This is awesome. Can you share any specific ZModeler techniques you found useful?

Thank you gabo1991.
ZModeler is a powerful and effective modeling tool. When i am creating any kind of model i use Zmodeler as a base tool. Mostly i use 3 combinations of actions (fig.1). base mesh=qmesh; details=insert,inset; bridge=shape generator :smiley: (just kidding but it works).

Fig. 1
zmodeler2.jpg

For example there was a lot of piping. I found the combination of Insert mesh with bridge action the most usefull when you want to creat specific shapes of piping (fig.2).

Fig. 2
zmodeler1.jpg

Attachments

zmodeler1.jpg

zmodeler2.jpg

Love the design and cool renders! :+1:

Incredible.
Exactly the kind of work I like. Very creative and very well executed.
You get my vote!

At first i would like to thank ZbrushCentral for the TOP ROW!!! ;)I appreciate it very much. Thank you guys that you like my work and thank you for your votes as well. 3D animation from this project is comming soon i hope you will enjoy it as well.

Great work

Hey man, this is truely inspiring work. Love it and can’t wait to start on my next project, thank you :slight_smile:

…electricity problem! :sunglasses:

very cool mate

Thank you guys!!! L am honored to be a inspiration.:smiley:

Wow!!! One of the best things I’ve ever seen on this board! The concept is great, as well as the composition, lighting, silhouette, rendering, etc… You really knocked this one out of the park!

You say you rendered this in 3DS Max, does that mean you used the scanline renderer? If so, you really squeezed ever drop of quality out of that thing.

Congratulations! Can’t wait to see what you do next.

This is awesome! It reminds me of the video intro to ID Software. Very cool design!!

great job!:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thak you guys!!
FW: Booska - I used Vray renderer insted of scanline (more powerfull, faster, better materials etc… :slight_smile:

Congrats!

How did you shoot a wide angle scene without any vertical deformations?

holy crap, really cool , love it

Thank you guys.
FW: Junk: I used vertical and horizontal tilt compensation in Vray physical camera properties. Parameters of lens was: 24mm/f 8.

You made a spectacular piece here! Also, your design and execution are terrific. Just wondering, how did you apply the textures onto the instruments? Did you have to UV everything?

Very enjoyable to see.