UV Issues Causing Problems with Texturing and Normal Maps.
I was wondering if anybody has had the same problem I am having. I created a model in Maya and then layed out the UVs Using Headus UVLayout. Now I am having problems in Zbrush when it comes to creating my texture maps and Normal maps.
I am able to create my texture maps fine but I am unable to use the Fix seam feature. It will not increase the borders for me at all. Then when I try and use Zmapper I am unable to make a Normal map. It’s as if Zmapper locks up and Zbrush crashes.
Today I did a simple test. I created a cube in Maya. I saved the file out three times for different test. One of the cubes I used Maya and laid out my UV’s. The other two I used Headus UVLayout for my UVs. One of them I used the Normal Poly type. The third I used the SubD type.
I was able to create texture maps and normal maps just fine with the first cube, where the UVs were laid out using Maya. I was able to use the Fix seam feature and I had no issues with seams when rendering. Zmapper worked just fine.
The two other cubs that I laid out the UVs using Headus caused nothing but problems. I was unable to correct the seam issues with the Fix Seam and fs border tools. Furthermore, Zmapper did nothing crash.
So, I guess the question I have is, Has anybody else had problems with their models when they used Headus UVlayout? If So, was there anything that you were able to do to make the model render out ok?
Please Help. I really hate laying out my UV’s manually in Maya. Headus is such a great program. It would be such a waste if I could not use this amazing software.
Thanks in Advanced
Brian.