ZBrushCentral

head

hi i started sculpting a female head i didnt use any reference altough not intended she looks abit asian

Attachments

test1ta7.jpg

testyc4.jpg

Woow great! I love the realism in the proportions. I never get that right. The ears are also great! Wanna share some workflow?

very nice modeling

but in the first picture the eye goes through the eyelid

daan

hi stijnf i didnt had time to work on the head but i made a one min head to show you my workflow (adopted from Gnomon - Head Sculpting And Texturing
Alex Alvarez highly recomended)

the zpheres on the eyes and mouth are moved into the head and scaled out a bit that’s it
don’t go higher then one subd to block out the head, for the proportions just
google human head anatomy there are some basic rules for a “normal” head
follow them and you will be fine always look on alot of different angles on your model that helps alot

thx daantjuh44 actually its the eyesocket happend when i reorganized the mesh its a heavy wip so it didnt bother me :slight_smile:

Attachments

zbrushdocumentyy9.jpg

Thanks a bunch man! This will help me a lot!

I don’t want to detract from your thread, but it may help many of you to check out the various zsphere rigs for heads in the ‘Eternal Zsphere Thread’ below in my signature. Lot’s of possibilities… :wink:

a little update, i’m going to do some more small changes before going to the details c&c welcome

@Jason some nice approaches posted in your thread but i do retopologize it anyway so it could be modelled out of a box but some good stuff for doing a design sculpt quickly - thx for that

Attachments

ZBrush Document.jpg

mesh.jpg

first skin test with quick colormap, the bumb map turned out messy gonna redo that after i did some more tweaking to the model

Attachments

skintest1.jpg

testskin2.jpg

another skintest

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]skintest2.jpg

[
]skintest3.jpg

Still working on all parts of the head just finished to setup the eyelids they need some tweaks tough. The hair is temporarily a generic one.

1tg5.jpg