Hello !
Could somebody tell me, what is wrong with my female head? I think, there is a lot wrong with her.
I want to learn more about that, so please critiqe
Hello !
Could somebody tell me, what is wrong with my female head? I think, there is a lot wrong with her.
I want to learn more about that, so please critiqe
Not sure if this section of the forum is ideal for artistic critique. In any case rather that telling you to study anatomy, as everybody should, or ask you to move a bit that part or this part what I would suggest you is to stick more with a precise reference. For that I would suggest you to check the first chapters of this video series as they talk about how to set references in Zbrush:
http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/
Then try to be as exact as you can when coping your model using these references. As they overlap the work will be rather mechanical but it will help to memorize proportions better and will avoid lots of errors. You should get also references that cover the main angles, at least front and left.
Perhaps you are using already references in this way, and if this is the case I would suggest again to stick as exact as possible to the model.
Thank you so much again altea!
You helped me really a lot!
The main thing, i dont understand is, WHEN i have to go to “Non perspective” and when yes?
My workflow with references is following:
Set up reference, front and left (turn perspective off)
open a 3d sphere
move brush, to get into the shape of the reference head
If the form is ok, i start to turn on the perspective
When perspective is turned on, it looks like, the shape is another.
Im getting confused, but i try to work on this head.
7.With perspective on, i make, nose, eyes, mouth and ear
So now, i want to check again, if the mouth , nose, ear, eyes are in the perfect position, like in the reference.
I turn perspective OFF and now im getting confused again .
Mouth, ears, eyes and nose, are in a different position, as in the perspective.
-_-
I will see the video now!
You need to match the perspective of the reference. This can be indeed tricky. Use always perspective for heads from the start as all photos of heads have some kind of perspective. Switching off the perspective is useful only for blueprints or photos with very long lenses.
A problem is to guess what is the camera lens used in the perspective as normally this information is not available or the images is cropped making the lens information not useful. In general I would recommend avoiding photos with wide angle lenses. You can recognize them because in frontal views the ears nearly disappear behind of the head because the deformation of these lenses. I also would recommend to use the references from 3d.sk, the best (and nearly the only one) reference source for heads. To point a not perfect but useful average you could set the the camera in this way in the draw menu:
Keep perspective always active. “Align to object” setting will help to avoid the perspective changing when doing pan. 40 Angle of view won’t be ideal for all cases but if you avoid very wide angle lenses could be a good average. Even if these settings are not perfect and could create errors the best is to be consistent and don’t change them in the middle of the modelling. Otherwise the references will be out of sync.