I am Tony, I am learning ZBrush in the ZBrushworkshops.com with Ryan Kingslien.
I learned some intro lessons (ZB4R2-R3) in that website.
I have made this first model, a head model to learn to sculpt the human face from skull to muscle and skin. I ended up with my thinking of my idol Steve Jobs.
I also learned some skin detail sculpting, texture painting, and BPR rendering technique and give a try to the simple fiber-mesh hair.
Here is what I have so far.
BPR render with LightCap
This is not looks like the real Steve because I am not that good at sculpting a 100% copy
I have no idea how to render those transparent lens with perspective distortion and light reflection
I am happy with the result from learning ZBrush (love the undo button and symmetrical sculpting which I can’t do in the clay sculpting)
By the way, I am very existing to see many many great works around here and super existing to see some WIPs from my idol like Rick Baker and another great artists. Actually I am not so good with digital work because I just switched from traditional style to the digital style… I think it is so much to learn here but at least I have some basics of sculpting and drawing, so I hope I will not fail myself
Please give me some critiques/suggestions so I can develop my work