Hi guys,
I got ZBrush 3.1 a couple of days ago and I must say I am having a great time with it. I created the base model for this in 3dsmax and sculpted the details using ZB.
I aim to use displacement maps in max at some point in the near future. I always seem to have a problem with displacement maps in max, they always end up being really bloated and make my characters look like they have been stung by a million bees LOL!.
[attach=66030]sculpted-2in-zb3.jpg[/attach]
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