wonderfull job i relly like it waooo again
Hi Jeremy, this is really worth to download it as future reference…simply excellent, the “old school”-touch is marvelous…
-cheerZ-
Hat s off !! respect !
Amazing color skin …
rainart
Above and beyond! I am speachless.
How long did you work on it?
This is impressive work and I like very much the traditional art feel. The detail you have in the high res is amazing, whilst preserving the painterly feel.
Do please share some of your working method, with images, if possible. I’d like to see a ZBrush render, for example. Your approach seems out of the ordinary and it would be instructive to see how you go about it.
Thanks,
Another pretty good model! I lovwe the texture:D
What did you use for the hair… it looks very very well done… and i like the texture on the back and lips the best =) any advice or help would be awesome! ty
gj!
Great work Jeremy!
I haven’t seen your work in years. Your work was amazing then and it’s even more so now.
Great to see you here.
I love your idea of doing 3d in front of a model. I have been wanting to try it but felt weird lugging the laptop into a session…
Congrats on the baby too! Are you getting any sleep? My wife and I just had one as well.
Great work.
Superb craftsmanship -s’got that 1950’s or 1940’s Americana feel.
This is art my friends!
Keep walking…
Hey Jeremy,
So much of what we learn in traditional art is completelly ignored in 3d most of the time… maybe because of the nature of most 3d jobs, having to match live action shading and lighting etc but what you are doing here with your color pallete is superb. Ive always tried to add the same in my work and I always get a comment like “it looks like a painting” but in a bad way lol.
I can see some frazetta influence maybe? Boris as well.
One thing Ive noticed is how you were a lot bolder in the body than you were in the face… any particular reason? I do the same thing sometimes because the extra color palette on faces tends to look like bad make-up rather than a stylistic option… Im still testing:)
Hmm… thats it. love it man
Mario
Amazing work!!
Amazing work here! but I have some questions. First, what are doing with your palette? How many colors do you use?
And a question about procedure. I looked at your site, and are you saying that, in one-three hours, you built a model in zbrush out of spheres, textured it in zbrush, exported the low-res and hi-res normal/bump/displacement maps to maya, lit it, and rendered it? Either you’re a magician, or I’m not getting something. Is this work animatable? Either way, it’s truly outstanding stuff. How did you get such soft light effects in Maya? I’m flabbergasted.
You’re definitely in my bookmarks now!
Mike
Doesnt seem like we’re going to get further clues as to how this masterwork was produced. I think we’re all going nuts trying to figure out how you achieved it Jeremy. The finish on the paper is spectacular, and makes one question whether this is in fact a traditional painting, but then the detail in the hair couldn’t have been done on paper (perhaps with gouache, but not with paper that bends and has a rough texture, only heavy Cold pressed paper would allow that much detail.) Beautiful details on the paper BTW. This is CG taken to the next level. Certainly we’ll see more work like this, but I certainly haven’t seen it before.
Congratulations.
Thanks for all the compliments guys. So to answer some questions. It was rendered in mental ray in Maya, using 8 lights and the misss_fast_skin shader. I’ll show you the light and SSS setups later.
I don’t have a ZBrush screen handy, but here is the GL in maya:
It is about 10 layer comp, the base diffuse layer renders in 9 minutes at 3k. The most expensive part is of course the hair, which renders in about 20 minutes. The hair was done with a proprietary in-house hair plugin. I did that so I could learn their system. You can see the guide curves in the GL above. The problem with doing it that way ended up being that their hair system could only handle so many segments before it would crash on me, hence the tessellation issues when you look at the 3k. The one I am working on now is being done with the Maya hair system, which has issues of it’s own, but I need to learn it.
The peachfuzz was done in Maya fur, and the eyelashes were done with Paint Effects converted to polys.
Here are the layers. A few of them have been combined, like the hair, eyelashes and eyebrows.
boozy floozy: Your perception is spot on. That is exactly the vibe I was going for with the hair, and in fact looked at a book called “Hairstyles of the 1940’s” in order to figure out what I was doing.
mikemagruder: Yes, that is exactly right. I take my laptop in to a figure painting session. I model the basic shape in zspheres, then detail model in zbrush. This usually takes about an hour and a half. I’ll then paint the texture in zbrush, usually spending half an hour to an hour. During this time I make some model tweaks as well. When the model is taking their break, that’s when I model the environment. After that, I export the model and texture into Maya, where I do the lighting during the remaining time. Two important things to note are 1.) These studies are not very animatable, unless you are talking camera moves or breathing. I actually have tried both, but haven’t got anything I particularly like. 2.) This image on this thread is most definitely not one of those done in 3 hours! Those are studies only, and this is a more polished piece, based on those studies.
Brilliant, brilliant
Great work!
Fantastic work Jeremy!
I love the job you did with her nose, it is incredibly beautiful how you captured the intricate shapes of it!
Makes me feel great that you mentioned my “Study of Anne” post, your work has been incredibly inspiring to myself. I agree with what you said about lifedrawing sessions, everyone should go! My wife and I try to make it out to open lifedrawing sessions at least once a week and try to drag our co-workers out with us. There is no better way to study the human form than with a live model in front of you.
I know this is not one of your short studies, but I’m curious. Are you using a regular laptop with a wacom or a tablet pc? It sounds like a great way to improve speed and accuracy on the computer, just wondering about how bulky everything becomes. I’d definetly like to give this a try, but I’d first have to get myself a laptop