Hi all,
I created the base mesh of this model using cinema 4d and sculpted the high poly details, and rendered in ZBrush.
This was basically an exercise in creating hair using the masking tool and custom made alpha brushes which I produced using Photoshop. Still getting to grips with zbrush (some of the wrinkles are a bit harsh in the model) but really enjoying the experience.
Thank’s for taking the time to look.
Minty.