Hi,
HDGeometry is great, but it could be even better!
I would love if that feature would connect better to other features of Zbrush,
like DecimationMaster, MultiMesh exporter(Cavity, ExportMesh), UVTexturing(for patterns), NoiseMaker ect.
Also the interaction speed could be better. Instead of going out and in again, one could just move the area to another place of the model, or even better, Zbrush allows sculpting on 60 Million polygons native without splitting the Mesh. Together with HDMode, one could sculpt on much bigger areas. This would make the creation of enormously detailed assets like a MountainWall or a Cave Environment much easier:rolleyes:
And a HDexport function would be nice too, since displacement tessellation can take very long and is in many cases not multithreaded as far as I know.
Currently HD is powerful but limiting at the same time, since only a fraction of Zbrush power can be utilized in that mode.
Best
Chris