Hello
I’ve been using HD geometry for the first time on my project. I was wondering what the rendering workflow people generally use to render HD geometry as the poly counts are rather high and tend to crash Zbrush.
I was thinking of at render time using decimation master to reduce my poly counts overall, but decimation master doesnt work with HD geometry apparently. So would I bake the HD levels first somehow?
Is a super fast comp the answer? Or is there another way? UV maps tend to never work right for me. They always look crappy. I could try exporting maps but I want to render in zbrush.
How do people do this?