ZBrushCentral

HD painting to high resolution texture issue

Hi,

I am still learning advanced features in ZBrush. Working on a model, I painted on the polygons taking advantage of the HD geometry feature. The problem is that when I create the texture from polypaint the resolution results in no more than 2048x2048, losing a lot of details. How can I force the texture to be 4096x4096 from polypaint retaining all the details?
Thanks.

Open the UV Map menu and set the UV Map size to 4096 or higher.

Very simple, thanks a lot :slight_smile: