ZBrushCentral

HD Limitations or Wrong Approach?

I am either doing this wrong or HD has limitations that should be addressed:

  1. Unable to work with Image Plane under HD mode on objects (all objects tested) that worked perfectly with Image Plane under standard subdivisions.
  2. Using ZAppLink leaves dark jagged markes on the polypaint where edges of HD are located upon returning to ZB - even if no paint was applied to the model.
  3. Since ZAppLink has to be used there are issues when working with items on the same subtool that are all one surface that have opposite facing normals where it does not make sense to break them, but rather to just have them as polygroups - so far I have had to break these and just work around using geometry tricks to hide my breaks (in my example I was working with curving straps on a harness where breaking at the bend was what I had to do, but was less than optimal).
  4. When working with a mesh in HD for material that is very specific - such as cloth with a specific pattern - if someone wanted to use Tool>Masking>MaskByIntensity and then Tool>Deformation>Inflate it is difficult to get the result desired since the entire mesh is not visible under the required level of HD to get the desired result. I realize it is completely unnecessary to have actual geometry for something like this, but in ZBrush this is how Bump/Cavity maps are generated - by creating HD geometry for fine details like this so it is a problem. So far I have been working with masking and fades to get it to work, but the result is not as exact as desired. Works perfectly when dealing with small areas, but not for large areas.

If anyone knowledgeable in these tasks could provide helpful feedback it would be much appreciated.

Image shown only to give perspective on what I am working on and is NOT rendered in HD as is vislble by the pixolated paint in certain areas.

HD01.jpg