ZBrushCentral

HD Geometry to Normal Map

I read in another post from like 2007 that you can’t. In Zbrush 3.1 can you export your HD Geometry Sculpting to a normal/cavity/depth map? Or does that HD’ness stay in zbrush?

If this question is novice I apologize. All I need is a yes or no, and then I can keep working and figure it out on my own.

Well I haven’t found anything… other then it doesn’t work. Thanks.

HD details cannot currently be exported from ZBrush.

Thank you aurick.