I have a low-poly model which has a bitmap texture and it’s unwrapped. I want to sculpt it in hd mode. I need the texture as reference where to sculpt. Is this possible in zb3?
Also how would I sculpt only to a certain depth? SingleLayerBrush doesn’t work in edit mode and there is no symmetry afaik in projection master.
Or should I use texture as an alpha and inflate with it?
Edit: Solved. Thanks to Aurick. Just need to browse through hd geometry tutorials now. Sculpting area is too small atm, because symmetry doesnt work outside the sculpting area.