ZBrushCentral

HD geometry sculpting while texture is on possible? [solved]

I have a low-poly model which has a bitmap texture and it’s unwrapped. I want to sculpt it in hd mode. I need the texture as reference where to sculpt. Is this possible in zb3?

Also how would I sculpt only to a certain depth? SingleLayerBrush doesn’t work in edit mode and there is no symmetry afaik in projection master.

Or should I use texture as an alpha and inflate with it?

Edit: Solved. Thanks to Aurick. Just need to browse through hd geometry tutorials now. Sculpting area is too small atm, because symmetry doesnt work outside the sculpting area.

No answers?

I rephrase the question: What would be a good way to use an existing texture to use it as a guide for sculpting and polypainting? And can it be used as a semi-transparent layer for guiding?

Why don’t you convert the texture to polypaint?