I’m just exploring the option of HD geometry so that my computer can handle higher resolutions that subdivisions can’t and I got a few questions.
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Is there a way of deleting HD geometry levels after they are applied?
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Does HD geometry work when using projectall? Meaning, projecting a low res subdivided mesh onto the High Res HD mesh.
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Does HD geometry transfer colour, displacement and normal info into textures correctly or is it restricted to just to the usual subdiv level geometry?
I want to be able to have my computer (which can’t handle more than a million polygons on screen without immensestraining on the system) be able to produce higher res texture transfer without having my system suffer. Knowing more about HD geometry will be useful.
Cheers,
Revanto