ZBrushCentral

HD Geometry question

I’m working with HD Geometry right now which i thought was awesome, until I ran into this problem. I’m now using polypaint on HD Geometry, but whenever I leave HD geometry and return the same spot later, the HD sculpting returns but any HD polypainting is gone. Its basically loosing the HD sculpt and retaining standard geometry polypaint information.

Is this just the way zbrush is with polypainting on HD geometry? is there any way to work with Hd geometry in an efficient texturing way?

can you, please, put step by step your HD geo workflow?
Thanks in advance

OK. First off;

  • UVs are laid out
  • mesh was divided to highest SDiv level with standard method
  • mesh was divided with HD SDiv 3 times
  • mesh was sculpted in HD and all HD detail stayed throughout this process

My HD polypainting work-flow;

  • I chose a section (A Key) and begin using various polypaint techniques to paint. Spotlight, polypaint combination
  • I exit HD (A key) and move to another section and repeat
  • I return to any previous section to paint and any HD polypaint detail is gone, only existing at a level equivalent to standard SDiv detail

Thanks very kind, i will take a look, is a good oportunity to me to learn with your question:+1:

If you want to get more detailed with figuring this out we can talk via e-mail/ IM. I’m working in production and would like to get the skinny on HD SDiv for personal and professional reasons, and if any of my incites can help I’d be glad to brainstorm.

sounds interesting! thanks!

I never got an answer on this one. Any luck?