I’m working with HD Geometry right now which i thought was awesome, until I ran into this problem. I’m now using polypaint on HD Geometry, but whenever I leave HD geometry and return the same spot later, the HD sculpting returns but any HD polypainting is gone. Its basically loosing the HD sculpt and retaining standard geometry polypaint information.
Is this just the way zbrush is with polypainting on HD geometry? is there any way to work with Hd geometry in an efficient texturing way?
