I just wanted to know why hd-geo is treated different than normal subdivisions.
Another question is: How is hd-geo saved? because the meshsize doesnt grow as exspected when using hd-geo. Is there just some kind of bumpmap stored internal for the hd-details? I ask this because i also had some issues with artefacts which became visible in the hd-geo after many times of saving and loading…
@NoobVee: i belive the problem isnt the basemesh, but the way hd-geo is baked into the normalmap.
Imagin you do some hd-detailing which is strong enough to project into your highest non-hd-subdivision, but that subD isnt dense enough to hold this detail. This will result in jagged edges and artefacts on the highest (non-HD-) subdivision, these jaggies and artefacts will be baked into the normalmap, but they shouldnt.
I cant change the lowpoly, because its meant to stay that low (i have to stay in a fixed polycount for later game engine export) and i dont want to retopo later cause this wastes much time.
My questions can only be solved sufficiently by the makers of Zbrush, but thanks for trying NoobVee.
anyway, i decided to not use HD-geo at all for my project because of these issues. Instead i split my model into some more subtools, which gives me a dense enough mesh to do my details.