Hi all.
I’m gona come right out and say it just like everyone else. IM A NUBE >>> that aside I am taking a class in collage for Zbrush… The teachers that teach Zbrush 3 of them are stumped… They use it in the real world industry (movie companies) and have been teaching it for a long time. … along with teaching and using Maya from its creation. And are gods at it… But leave it to me to stump even the sculpting god….
I am really stuck. Usually I find the answer to my question but this one is tricky.
I am using Maya 2014 student version and rendering with Arnold. And I am using Zbrush 4R6 P2.
I created a base mesh in Maya. Exported it to Zbrush and divided my mesh 4 times. My sculpt was not where I wanted it to go so I ed ( sorry I know it’s not a word) it to 3 times. .I needed it for the finest parts around his mouth
I followed Zbrush tutorial for the vector displacement map preferences for Maya. I have my settings for the vector map export set. And my UV set to 2048. According to the HD geometry guide tutorial (that I followed) said HD was supposed to bake with the export. I exported the vector as an .EXR file and received an almost black image but if I mess with the saturation it is there. So I left it alone and used it as ZBrush exported it.
I reimported the new .obj from Zbrush that came with the vector map.
I did the settings that Arnold needs. Plane gray shader with just the displacement values for a vector. And ran the gambit of scale values. Among other various failures…
I am coming up with 2 choices. 1) pure goo head… or 2) nothing. No in between.
Would appreciate someone’s help.
I have been searching for about 5 days now all over this forum and the net searching for a clue… but to no avail…
Please help a desperate student with a final due in 1 week ….