I am having a very bad error with zbrush. It is stopping me from making my art look it’s very best. When using HD geometry this noise error pops into my color and sculpt. When i render out my diffuse and normal…this noise goes into the map.
It seems like i get the error when i divide up to high. Also i am some times working in sdiv 1 and then i will work in sdiv 3 and then jump back to sdiv 1 in my HD.
Any pixologic folks know of a quick fix? Is this file lost?

i did it in the first release of 3.5…not the R2…i did however open it in R2 and test and the problem was still there…