I’m sorry if this has been asked already, but the few searches I did didn’t come up with anything.
I’m just now playing with using HD geometry on a project (since we can make normal maps for it now) and made a 3d layer while sculpting in it. It worked fine there, I could turn it on and off. But after leaving Sculpt HD it was gone. That made sense, but I figured it would be there when I went back into Sculpt HD, but it wasn’t.
Do 3d and polypaint layers not currently work for HD geometry? If so that’s quite a shame and I hope it’s implemented in the future. I’m not sure I can do without layers, 1m polygons with layers + HD wouldn’t work well I don’t think. I might just have to work with 5m or 18m with standard subdivisions.
Anyways, just wondering if I’m doing something wrong, or there’s something else I can do to make HD geometry more viable 
Thanks,
Sean P

