Hiya. Hope this aint been answered too many times already - couldn’t find it if it has. So I was wondering - HD geometry seems fun enough to work in and to eventually generate a bump/displacement map; but what if I wanted to start with a bump and turn all its little details into HD geometry? (And then tweak and export it all out.)
Seems the displacement-tool options just go dark when one enters HD sculpt mode, and that was about as far as my imaginative brain took me. Any pointers?