Any way to tweak zbrush so I can get a cavity map of my hd sculpting? I know that you can make a cav map in 3.5 by creating an alpha of cavity mask, but that’s not possible with hd. Tried messing with displacement, but I just want the little details - not the deformation. Tyvm.
Edit: sorry, problem solved. Please delete unless save for others. Just previewed HD and hit the cavity map button.