Hi I have three issues going on right now and not sure if its me or just a few bugs with Zbrush 4.0. First off I created a Trex model around 85 million total points in Zbrush Its not too crazy for my first model but I was having issues and here they are with explinations.
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6 regular and 3 HD subD’s. I built up the form of this Rex from the lower Sub’s on up. Anyhow I did allot of final sculpting work on the 3 level HD such as the eyes and some other details. I finished her then just wanted to cut some maps with the standard MatCap Gray as the material and color. Used UV master to map out the UV’s into a nice group and then mapped out the Texture, Displacement and Normal maps. I tried both ways to drop my normal resolution to 1 when creating the disp map and to keep it (subD) at 3 and leaving my HD set to 3 both times but whats happening is I’m not getting a nice smooth highly detailed HD surface such as I do while actually under “A” and in HD mode. Photo included of non HD results. Question how do I get those nice details to bake into the model so I don’t see the jagged stuff? Around the mouth is also distorting.
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Ok I wanted to bring the Trex into Maya as well. The GOZ works and I seem to have my maps but when I use the GOZ All option I only get the main mesh the eyes tongue and teeth do not transfer to Maya.
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I wanted to decimate the model as well. First I to clone the model and its subtools using clone all subtools and it will not clone anything because when I goto decimation master it says HD subD’s are still on the main model. So I can’t bring the model down in SubD to decimate.