ZBrushCentral

Having troubles with reflections

Hello,

I’m making a model on zbrush which has multiple subtools with metal parts and I want those metal parts to reflect the nearby parts of the model. I’ve already activated the environment reflection on the material properties and activated ‘Environment - Scene’ on the render options. However, after the BPR there are still no reflections whatsoever.

Do I have to use a texture on the ‘Environment Reflection’ to make it look like it’s reflecting the nearby parts or is there a way for the program to automaticaly reflect those parts on the material?