I seen in the documentation that Freeze Subdivision Levels is supposed to allow you to retopologize while keeping the high-res details, but I’m having trouble getting it to work properly.
I made a mesh from scratch with Dynamesh, and now I need UV’s, and my mesh is too high detail to create them on the high-res version…
My primary issue is that when I unfreeze a low res version I only get a small portion of the high res details back? For example if I take a 1million ActivePoints mesh and use Dynamesh then unfreeze it will get to around 100,000 ActivePoints back?
Basically I need a way to load a retopologized mesh (with UV’s) on to my high res dynamesh, not sure how to go about that properly as I can’t figure out how to get Freeze Subdivision Levels working properly by the limited documentation on it?
I can’t do reconstruct subdivision levels past 1mill activepoints at the moment either…
Any advice would be appreciated. Thanks