I sculpted my T-rex in Zbrush and I intend to do some testing with Normal map for the character. However, the Normal Map command doesn’t seem to be activated. Have I miss anything during the process in doing the normal map. Is it possible that I have to create UV map in other 3D application before proceeding in sculpturing the object in Zbrush (I am working between Lightwave 3D 8 and Zbrush 3.12).
(I have looked through several tutorials and yet I could not get the proper process in doing proper Normal map in Zbrush at all).
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Thank you